
Wendigrove
A starving Wendigo of dead wood and bone.
- Family
- Grove Leshy
- Stage
- Final
Three fates
Duel stats
Type
Verdant dominates Tide, Stone, Bone ×2
Tide: Roots drink the water.
Stone: Roots split the rock.
Bone: Roots crack the bones.
Bone dominates Glacial, Umbral ×2
Glacial: Bone does not feel the cold.
Umbral: The dead don't fear the dark.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Blood ×2, Rune ×2
ResistsUmbral ×0.5, Stone ×0.5, Bone ×0.25
ImmuneTide, Rot
STRIKER Highest Attack, low defenses: hits hardest, breaks easily.
Starving BloodBlood moves get its same-type bonus; each knockout raises its Attack.
Moves
Its own move. Only Wendigrove has it.
A plain strike.
Long bone claws seize the foe, and it feeds while the frost sets in.
It takes four into a duel, its signature among them.
Attacks · 19
50% stronger if the target has a status.
Twice as strong if the user is below half Life Force.
The user takes 33% of the damage dealt.
20% chance: Lowers the target's Speed.
Hits 2–5 times.
The user takes 25% of the damage dealt.
Hits 2–5 times.
Lands critical hits more often. 30% chance to blight the target (1/8 Life Force a turn).
Heals 25% of the damage dealt.
Lands critical hits more often.
The user must recharge on its next turn.
Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.
The target can't switch out for 3 turns.
Lands critical hits more often.
Heals 30% of the damage dealt.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance: Lowers the target's Attack and Defense.
30% chance: Lowers the target's Speed.
20% chance to stun the target (may lose turns, slower).
Tactics · 9
Restores 25% of max Life Force. Raises the user's Defense.
Raises the user's Attack and Magik.
Lowers the target's Attack sharply.
Lowers the target's Attack and Defense. Lowers the target's Speed.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.
Restores 40% of max Life Force. Clears the user's status.
Lowers the target's Speed sharply.
Lore
Wendigrove let the hunger take root. Its leaves died and its ribs show through the bark, and it still bleeds sap that is not sap. Winter follows it, and so does everything it has eaten.
The Grove Leshy
Small forest spirits that grow leaves instead of fur and a living branch for a tail. They guard the old woods, and the woods remember them. What a Grove Leshy becomes depends on what it lets take root.


