
Mossweld
A leaf-covered forest creature with a branch for a tail.
- Family
- Grove Leshy
- Stage
- Incarnate
Three fates
Duel stats
Type
Verdant dominates Tide, Stone, Bone ×2
Tide: Roots drink the water.
Stone: Roots split the rock.
Bone: Roots crack the bones.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Glacial ×2, Rot ×2, Blood ×2
ResistsStone ×0.5, Verdant ×0.5, Bone ×0.5
ImmuneTide
BRUISER High HP and damage, solid Defense: trades blows.
CamouflageThe first attack aimed at it each duel misses.
Moves
Its own move. Only Mossweld has it.
20% chance: Lowers the target's Defense.
Its branch tail cracks like a whip, and the leaves cut on the way back.
It takes four into a duel, its signature among them.
Attacks · 9
20% chance: Lowers the target's Speed.
Hits 2–5 times.
Heals half the damage dealt.
The user switches out after this move lands.
Goes first.
Twice as strong if the user is below half Life Force.
The user takes 25% of the damage dealt.
Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.
30% chance: Lowers the target's Attack and Defense.
Tactics · 7
Restores 25% of max Life Force. Raises the user's Defense.
Entrance the target for 1–3 turns.
Lowers the target's Attack and Defense.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.
Restores 40% of max Life Force. Clears the user's status.
What each fate brings:
Heals 20% of the damage dealt.
The light in its chest blooms open and a storm of golden petals cuts through the foe.
A plain strike.
Long bone claws seize the foe, and it feeds while the frost sets in.
Incoming damage −20% until the user acts again.
It lowers its steel crest and drives the crystal-tipped ram of its tail through the foe.
Lore
Mossweld sheds a leaf wherever it naps, so the forest always knows where it has been. Its tail is still green wood and bends any way it likes.
The Grove Leshy
Small forest spirits that grow leaves instead of fur and a living branch for a tail. They guard the old woods, and the woods remember them. What a Grove Leshy becomes depends on what it lets take root.


