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Sanctigrove, Hallowed Grove Leshy

Sanctigrove

HALLOWEDRadiantVerdant

Its antlers flower and its heart glows like a lantern.

Family
Grove Leshy
Stage
Final

Three fates

Duel stats

Life Force223Speed158Attack158Defense186Magik232MDef251

Type

Radiant dominates Umbral, Rot ×2

Umbral: Light breaks the dark.

Rot: Light burns away rot.

Verdant dominates Tide, Stone, Bone ×2

Tide: Roots drink the water.

Stone: Roots split the rock.

Bone: Roots crack the bones.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Glacial ×2, Blood ×4

Resists

Radiant ×0.5, Stone ×0.5, Verdant ×0.5, Bone ×0.5

Immune

Tide

CASTER Highest Magik, low defenses: hits hardest, breaks easily.

Holy BloomIts Radiant moves are never resisted; Umbral hits it 25% less.

Moves

Its own move. Only Sanctigrove has it.

★ Gilded BloomRadiantMagik
POW 85ACC 100CASTS 10

Heals 20% of the damage dealt.

The light in its chest blooms open and a storm of golden petals cuts through the foe.

It takes four into a duel, its signature among them.

Attacks · 19
ThornbloomVerdantMagik
POW 80ACC 100CASTS 15

Heals 25% of the damage dealt.

Radiant LanceRadiantMagik
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Zenith BeamRadiantMagik
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

NoonfallRadiantMagik
POW 120ACC 80CASTS 5

Lowers the user's Magik sharply.

Prism VolleyRadiantMagik
POW 20ACC 100CASTS 15

Hits 2–5 times.

LeechrootVerdantMagik
POW 60ACC 100CASTS 20

Heals half the damage dealt.

Spite BloomVerdantMagik
POW 50ACC 100CASTS 15

Twice as strong if the target already moved this turn.

Astral BeamAstralMagik
POW 80ACC 100CASTS 10

10% chance to entrance the target for 1–3 turns.

Geode BurstStoneMagik
POW 80ACC 100CASTS 15

A plain strike.

TorrentTideMagik
POW 80ACC 100CASTS 15

A plain strike.

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

Noon SunderRadiantMagik
POW 75ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace.

WorldrootVerdantPhysical
POW 100ACC 90CASTS 5

Heals 30% of the damage dealt.

Lantern FlameInfernalMagik
POW 50ACC 100CASTS 20

20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

Proud StrikeRadiantPhysical
POW 70ACC 100CASTS 15

Lands critical hits more often.

Bonded StrikeRadiantPhysical
POW 70ACC 100CASTS 15

30% chance to strike again at half power.

Purpose LanceRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Tactics · 10
Leaf ShroudVerdantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Raises the user's Defense.

Sleep SporeVerdantTactics
POW —ACC 75CASTS 10

Entrance the target for 1–3 turns.

Dawn ChorusRadiantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Clears the user's status.

OvergrowthVerdantTactics
POW —ACC ∞CASTS 15

Raises the user's Attack and Magik.

BenedictionRadiantTactics
POW —ACC ∞CASTS 5

Restores 33% of max Life Force. Clears the user's status.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

Guardian's OathRadiantTactics
POW —ACC ∞CASTS 15

Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

Sanctigrove took root in the light. Its leaves turned to gold and its antlers blossom in every season. It cannot hide in the forest any more; it shines through it.

The Grove Leshy

Small forest spirits that grow leaves instead of fur and a living branch for a tail. They guard the old woods, and the woods remember them. What a Grove Leshy becomes depends on what it lets take root.

See all 56 Darkmon in the bestiary