
Solcrest
Its tail burns like a lantern it carries for others.
- Family
- Phoenix Wyvern
- Stage
- Final
Three fates
Duel stats
Type
Infernal dominates Iron, Glacial ×2
Iron: Fire softens steel.
Glacial: Fire melts ice.
Radiant dominates Umbral, Rot ×2
Umbral: Light breaks the dark.
Rot: Light burns away rot.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Umbral ×2, Tide ×2, Stone ×2, Blood ×2
ResistsRadiant ×0.5, Infernal ×0.5, Glacial ×0.5, Rot ×0.5, Iron ×0.5
ImmuneNone
CASTER Highest Magik, low defenses: hits hardest, breaks easily.
Lantern HeartInfernal attacks heal it 1/4 instead; then its Infernal moves hit 20% harder.
Moves
Its own move. Only Solcrest has it.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Cleansing fire from the lantern it carries for others.
It takes four into a duel, its signature among them.
Attacks · 24
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
10% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
10% chance to stun the target (may lose turns, slower).
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Braces on the first turn, then strikes on the next.
Goes first.
30% chance to stun the target (may lose turns, slower).
30% chance: Lowers the target's Speed.
A plain strike.
The user switches out after this move lands.
Goes through Ward, doubles and Brace.
50% stronger if the target has a status.
50% stronger on a Braced target, and breaks the brace.
Heals 33% of the damage dealt.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
10% chance: Lowers the target's MDef.
20% chance to stun the target (may lose turns, slower).
Hits 2–5 times.
The user takes 15% of the damage dealt.
Lands critical hits more often.
30% chance to strike again at half power.
A plain strike.
Tactics · 7
Restores 25% of max Life Force. Clears the user's status.
Restores 33% of max Life Force. Clears the user's status.
Raises the user's Magik and Speed.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.
Restores 40% of max Life Force. Clears the user's status.
Lore
Solcrest carries its flame like a lantern, to lead the lost home. The light it gives away does not come back. It grows a little dimmer for every creature it guides, and it never stops guiding.
The Phoenix Wyvern
Wyverns whose fire is a lantern for the lost. The flame can warm, burn or be locked away. It can never simply go out.


