
Emberlet
A hatchling whose tail is already on fire.
- Family
- Phoenix Wyvern
- Stage
- Incarnate
Three fates
Duel stats
Type
Infernal dominates Iron, Glacial ×2
Iron: Fire softens steel.
Glacial: Fire melts ice.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Tide ×2, Stone ×2
ResistsInfernal ×0.5, Glacial ×0.5, Iron ×0.5
ImmuneNone
CASTER Highest Magik, low defenses: hits hardest, breaks easily.
KindlingInfernal moves hit 20% harder, 50% below a third of its Life Force.
Moves
Its own move. Only Emberlet has it.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Its tail was always on fire. Now the fire is the attack.
It takes four into a duel, its signature among them.
Attacks · 11
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
10% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance: Lowers the target's Speed.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Hits 2–5 times.
Goes first.
Lands critical hits more often.
A plain strike.
The user switches out after this move lands.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The user takes 15% of the damage dealt.
Tactics · 7
Scorch the target (1/8 Life Force a turn, halves its physical damage).
Lowers the target's Attack and Defense.
Restores 33% of max Life Force.
Raises the user's Magik and Speed.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
What each fate brings:
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Cleansing fire from the lantern it carries for others.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The flame went violet, and so did everything it touches.
Incoming damage −20% until the user acts again.
The rune lock on its shield-wings slips just enough to fire.
Lore
A hatchling whose tail caught fire the moment it was born. Its kind carry fire for others, but a flame has to choose what it is for. Emberlet hasn't chosen; every flame it breathes is still its own.
The Phoenix Wyvern
Wyverns whose fire is a lantern for the lost. The flame can warm, burn or be locked away. It can never simply go out.


