
Ashwrack
The wings withered to struts. The flame went violet.
- Family
- Phoenix Wyvern
- Stage
- Final
Three fates
Duel stats
Type
Infernal dominates Iron, Glacial ×2
Iron: Fire softens steel.
Glacial: Fire melts ice.
Umbral dominates Radiant, Astral, Rune ×2
Radiant: Shadow swallows the light.
Astral: The void swallows the stars.
Rune: Darkness smothers the glyphs.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Radiant ×2, Tide ×2, Stone ×2, Bone ×2
ResistsUmbral ×0.5, Infernal ×0.5, Glacial ×0.5, Rune ×0.5, Iron ×0.5, Astral ×0.5
ImmuneNone
CASTER Highest Magik, low defenses: hits hardest, breaks easily.
Violet FireIts hits may scorch (20%).
Moves
Its own move. Only Ashwrack has it.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The flame went violet, and so did everything it touches.
It takes four into a duel, its signature among them.
Attacks · 18
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
10% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance: Lowers the target's Magik.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Hits 2–5 times.
Heals half the damage dealt.
Clears the target's raised stats.
30% chance to blight the target (1/8 Life Force a turn).
The user takes 33% of the damage dealt.
A plain strike.
The user switches out after this move lands.
Goes through Ward, doubles and Brace.
Heals 33% of the damage dealt.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
40% chance: Lowers the target's MDef.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The user takes 15% of the damage dealt.
Tactics · 7
Scorch the target (1/8 Life Force a turn, halves its physical damage).
Lowers the target's Attack and Defense. Lowers the target's Speed.
Spends 25% of max Life Force on a double that takes hits and blocks the foe's effects until it breaks.
Raises the user's Magik and Speed.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
Lore
The fire ate the wings first, then turned violet and went looking for more. Ashwrack was born to light the way; now it burns the way down. Its siblings carry their flame. Ashwrack is carried by its own.
The Phoenix Wyvern
Wyverns whose fire is a lantern for the lost. The flame can warm, burn or be locked away. It can never simply go out.


