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Siegehorn, Warbound Seraph Ram

Siegehorn

WARBOUNDRadiantStone

The horns fused into a single wedge. It no longer looks up.

Family
Seraph Ram
Stage
Final

Three fates

Duel stats

Life Force234Speed118Attack302Defense253Magik97MDef146

Type

Radiant dominates Umbral, Rot ×2

Umbral: Light breaks the dark.

Rot: Light burns away rot.

Stone dominates Infernal, Storm ×2

Infernal: Earth smothers the flame.

Storm: Stone grounds the storm.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Verdant ×2, Blood ×2, Iron ×2

Resists

Radiant ×0.5, Infernal ×0.5, Stone ×0.5, Rot ×0.5

Immune

Storm

BRUISER High HP and damage, solid Defense: trades blows.

WallbreakerIts attacks go through Ward and doubles.

Moves

Its own move. Only Siegehorn has it.

★ Breach DriveStonePhysical
POW 100ACC 85CASTS 10

The user takes 25% of the damage dealt.

The fused horn-wedge charges up and drives through.

It takes four into a duel, its signature among them.

Attacks · 19
Ramming VowRadiantPhysical
POW 65ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower). The user takes 15% of the damage dealt.

CairnbreakerStonePhysical
POW 120ACC 80CASTS 5

50% stronger on a Braced target, and breaks the brace.

Halo CleaveRadiantPhysical
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

EarthsplitterStonePhysical
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

ShellbreakerStonePhysical
POW 60ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace. 50% chance: Lowers the target's Defense.

Siege ChargeStonePhysical
POW 70ACC 85CASTS 10

The user takes 25% of the damage dealt.

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

Proud StrikeRadiantPhysical
POW 70ACC 100CASTS 15

Lands critical hits more often.

DawncutRadiantPhysical
POW 55ACC 100CASTS 20

Lands critical hits more often.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

Grave DefianceBonePhysical
POW 80ACC 100CASTS 15

Twice as strong if the user is below half Life Force.

WildfireInfernalMagik
POW 80ACC 100CASTS 15

10% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

WardpiercerIronPhysical
POW 70ACC 100CASTS 10

Goes through Ward, doubles and Brace.

Noon SunderRadiantMagik
POW 75ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace.

WhiteoutGlacialMagik
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Gale CutterStormPhysical
POW 80ACC 100CASTS 15

Lands critical hits more often.

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

Bonded StrikeRadiantPhysical
POW 70ACC 100CASTS 15

30% chance to strike again at half power.

Purpose LanceRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Tactics · 10
BedrockStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Defense sharply.

War HowlNeutralTactics
POW —ACC ∞CASTS 30

Raises the user's Attack and Defense.

FortifyStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −15% until the user acts again.

SmolderInfernalTactics
POW —ACC 85CASTS 15

Scorch the target (1/8 Life Force a turn, halves its physical damage).

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

Dawn ChorusRadiantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Clears the user's status.

Guardian's OathRadiantTactics
POW —ACC ∞CASTS 15

Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

It traded its sight of the sky for a horn that breaks walls. The runes took its doubts first, then its prayers. It charges where it is pointed and never asks why.

The Seraph Ram

Rams of the light that walk the ground instead of the sky, made to carry light where wings can't reach. Their conviction is their gift. It is also the first thing to go wrong.

See all 56 Darkmon in the bestiary