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Lambent, Incarnate Seraph Ram

Lambent

INCARNATERadiant

Small, white, and already looking for something to headbutt.

Family
Seraph Ram
Stage
Incarnate

Three fates

Duel stats

Life Force112Speed102Attack118Defense108Magik72MDef92

Type

Radiant dominates Umbral, Rot ×2

Umbral: Light breaks the dark.

Rot: Light burns away rot.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Blood ×2

Resists

Radiant ×0.5, Rot ×0.5

Immune

None

BRUISER High HP and damage, solid Defense: trades blows.

Hard HeadTakes no recoil damage.

Moves

Its own move. Only Lambent has it.

★ HeadlongRadiantPhysical
POW 50ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

Small, white, and already headbutting.

It takes four into a duel, its signature among them.

Attacks · 11
Ramming VowRadiantPhysical
POW 65ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower). The user takes 15% of the damage dealt.

Halo CleaveRadiantPhysical
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Tail ClubStonePhysical
POW 65ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

DawncutRadiantPhysical
POW 55ACC 100CASTS 20

Lands critical hits more often.

Dawn DartRadiantMagik
POW 40ACC 100CASTS 20PRI +1

Goes first.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

WardpiercerIronPhysical
POW 70ACC 100CASTS 10

Goes through Ward, doubles and Brace.

Bolt SwitchStormMagik
POW 60ACC 100CASTS 15

The user switches out after this move lands.

Proud StrikeRadiantPhysical
POW 70ACC 100CASTS 15

Lands critical hits more often.

Bonded StrikeRadiantPhysical
POW 70ACC 100CASTS 15

30% chance to strike again at half power.

Purpose LanceRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Tactics · 8
BenedictionRadiantTactics
POW —ACC ∞CASTS 5

Restores 33% of max Life Force. Clears the user's status.

War HowlNeutralTactics
POW —ACC ∞CASTS 30

Raises the user's Attack and Defense.

MendNeutralTactics
POW —ACC ∞CASTS 10

Restores 33% of max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Dawn ChorusRadiantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Clears the user's status.

Guardian's OathRadiantTactics
POW —ACC ∞CASTS 15

Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

What each fate brings:

Aureol
★ Hallowed HornsRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Two tiers of horn, haloed in light, and nothing behind them but conviction.

Blightgoat
★ Rotting HaloRotMagik
POW 85ACC 100CASTS 10

25% chance to blight the target (1/8 Life Force a turn).

The broken halo at its neck weeps something poisonous.

Siegehorn
★ Breach DriveStonePhysical
POW 100ACC 85CASTS 10

The user takes 25% of the damage dealt.

The fused horn-wedge charges up and drives through.

Lore

A young seraph ram, all wool and certainty. Its kind are made for the light, which is why the fall from it is so far. Lambent doesn't know that yet. It is too busy headbutting.

The Seraph Ram

Rams of the light that walk the ground instead of the sky, made to carry light where wings can't reach. Their conviction is their gift. It is also the first thing to go wrong.

See all 56 Darkmon in the bestiary