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Aureol, Hallowed Seraph Ram

Aureol

HALLOWEDRadiantIron

Two tiers of horn, one halo, a mantle of feathered wool.

Family
Seraph Ram
Stage
Final

Three fates

Duel stats

Life Force198Speed178Attack153Defense171Magik225MDef225

Type

Radiant dominates Umbral, Rot ×2

Umbral: Light breaks the dark.

Rot: Light burns away rot.

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Infernal ×2, Storm ×2

Resists

Radiant ×0.5, Glacial ×0.5, Stone ×0.5, Iron ×0.5

Immune

Blood

CASTER Highest Magik, low defenses: hits hardest, breaks easily.

Gilded FleeceThe first ruinous hit it takes each duel deals half.

Moves

Its own move. Only Aureol has it.

★ Hallowed HornsRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Two tiers of horn, haloed in light, and nothing behind them but conviction.

It takes four into a duel, its signature among them.

Attacks · 22
Ramming VowRadiantPhysical
POW 65ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower). The user takes 15% of the damage dealt.

Radiant LanceRadiantMagik
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Gear PulseIronMagik
POW 80ACC 100CASTS 15

A plain strike.

Zenith BeamRadiantMagik
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

NoonfallRadiantMagik
POW 120ACC 80CASTS 5

Lowers the user's Magik sharply.

Prism VolleyRadiantMagik
POW 20ACC 100CASTS 15

Hits 2–5 times.

JudgmentRadiantMagik
POW 75ACC 90CASTS 5

A plain strike.

Steel BreakerIronPhysical
POW 120ACC 85CASTS 5

Lowers the user's Speed.

Storm CallStormMagik
POW 110ACC 70CASTS 5

30% chance to stun the target (may lose turns, slower).

Geode BurstStoneMagik
POW 80ACC 100CASTS 15

A plain strike.

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

Noon SunderRadiantMagik
POW 75ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace.

HearthdrawInfernalMagik
POW 70ACC 100CASTS 10

Heals 33% of the damage dealt.

Heaven's AnvilIronPhysical
POW 110ACC 85CASTS 5

The user takes 20% of the damage dealt.

RimecleaveGlacialPhysical
POW 85ACC 100CASTS 10

Lands critical hits more often.

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

Ember SigilInfernalMagik
POW 55ACC 100CASTS 15

30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

Cinder RainInfernalMagik
POW 18ACC 90CASTS 15

Hits 2–5 times.

WrathInfernalPhysical
POW 80ACC 90CASTS 10

The user takes 15% of the damage dealt.

Proud StrikeRadiantPhysical
POW 70ACC 100CASTS 15

Lands critical hits more often.

Bonded StrikeRadiantPhysical
POW 70ACC 100CASTS 15

30% chance to strike again at half power.

Purpose LanceRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Tactics · 8
BenedictionRadiantTactics
POW —ACC ∞CASTS 5

Restores 33% of max Life Force. Clears the user's status.

Guardian's OathRadiantTactics
POW —ACC ∞CASTS 15

Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.

Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

SmolderInfernalTactics
POW —ACC 85CASTS 15

Scorch the target (1/8 Life Force a turn, halves its physical damage).

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Dawn ChorusRadiantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Clears the user's status.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

Aureol became exactly what it was meant to be: a mantle of wool, two tiers of horn, a halo that never dims. The light asks everything of it, and it gives gladly. The Binders worry most about the ones who give gladly.

The Seraph Ram

Rams of the light that walk the ground instead of the sky, made to carry light where wings can't reach. Their conviction is their gift. It is also the first thing to go wrong.

See all 56 Darkmon in the bestiary