
Aureol
Two tiers of horn, one halo, a mantle of feathered wool.
- Family
- Seraph Ram
- Stage
- Final
Three fates
Duel stats
Type
Radiant dominates Umbral, Rot ×2
Umbral: Light breaks the dark.
Rot: Light burns away rot.
Iron dominates Glacial, Stone ×2
Glacial: Steel shatters ice.
Stone: Iron breaks rock.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Umbral ×2, Infernal ×2, Storm ×2
ResistsRadiant ×0.5, Glacial ×0.5, Stone ×0.5, Iron ×0.5
ImmuneBlood
CASTER Highest Magik, low defenses: hits hardest, breaks easily.
Gilded FleeceThe first ruinous hit it takes each duel deals half.
Moves
Its own move. Only Aureol has it.
A plain strike.
Two tiers of horn, haloed in light, and nothing behind them but conviction.
It takes four into a duel, its signature among them.
Attacks · 22
20% chance to stun the target (may lose turns, slower). The user takes 15% of the damage dealt.
10% chance to stun the target (may lose turns, slower).
A plain strike.
Braces on the first turn, then strikes on the next.
Lowers the user's Magik sharply.
Hits 2–5 times.
A plain strike.
Lowers the user's Speed.
30% chance to stun the target (may lose turns, slower).
A plain strike.
Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.
50% stronger on a Braced target, and breaks the brace.
Heals 33% of the damage dealt.
The user takes 20% of the damage dealt.
Lands critical hits more often.
20% chance to stun the target (may lose turns, slower).
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Hits 2–5 times.
The user takes 15% of the damage dealt.
Lands critical hits more often.
30% chance to strike again at half power.
A plain strike.
Tactics · 8
Restores 33% of max Life Force. Clears the user's status.
Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.
Raises the user's Defense and MDef.
Scorch the target (1/8 Life Force a turn, halves its physical damage).
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 25% of max Life Force. Clears the user's status.
Restores 40% of max Life Force. Clears the user's status.
Lore
Aureol became exactly what it was meant to be: a mantle of wool, two tiers of horn, a halo that never dims. The light asks everything of it, and it gives gladly. The Binders worry most about the ones who give gladly.
The Seraph Ram
Rams of the light that walk the ground instead of the sky, made to carry light where wings can't reach. Their conviction is their gift. It is also the first thing to go wrong.


