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Scalewarden, Hallowed Aspido Tortoise

Scalewarden

HALLOWEDIronRune

The shell became a shield. The whelp became a vow.

Family
Aspido Tortoise
Stage
Final

Three fates

Duel stats

Life Force204Speed130Attack250Defense232Magik111MDef223

Type

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Rune dominates Bone, Rot, Storm ×2

Bone: Seals bind the dead.

Rot: Wards hold the rot back.

Storm: Runes ground the storm.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Infernal ×2, Tide ×2

Resists

Glacial ×0.5, Stone ×0.5, Bone ×0.5, Rune ×0.5, Iron ×0.5

Immune

Blood

STRIKER Highest Attack, low defenses: hits hardest, breaks easily.

Sworn ShieldTakes 30% less from ruinous hits.

Moves

Its own move. Only Scalewarden has it.

★ Oathshield SmiteIronPhysical
POW 85ACC 100CASTS 10

30% chance to stun the target (may lose turns, slower).

The shell that became a shield comes down blazing with its vow.

It takes four into a duel, its signature among them.

Attacks · 19
Rampart CrashStonePhysical
POW 70ACC 90CASTS 10

30% chance: Lowers the target's Attack and Defense.

Rivet RamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

Ward HammerRunePhysical
POW 80ACC 100CASTS 15

A plain strike.

Steel BreakerIronPhysical
POW 120ACC 85CASTS 5

Lowers the user's Speed.

WardpiercerIronPhysical
POW 70ACC 100CASTS 10

Goes through Ward, doubles and Brace.

RiposteIronPhysical
POW 50ACC 100CASTS 15

Twice as strong if the target already moved this turn.

Rivet ShotIronPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first.

Hexguard NovaRuneMagik
POW 40ACC 100CASTS 15

Incoming damage −25% until the user acts again.

NullwaveRuneMagik
POW 55ACC 100CASTS 10

Clears the target's raised stats.

Halo CleaveRadiantPhysical
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

Heaven's AnvilIronPhysical
POW 110ACC 85CASTS 5

The user takes 20% of the damage dealt.

RimecleaveGlacialPhysical
POW 85ACC 100CASTS 10

Lands critical hits more often.

ThunderclapStormPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first. 10% chance to stun the target (may lose turns, slower).

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

UndertowTideMagik
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Speed.

Proud StrikeRadiantPhysical
POW 70ACC 100CASTS 15

Lands critical hits more often.

Bonded StrikeRadiantPhysical
POW 70ACC 100CASTS 15

30% chance to strike again at half power.

Purpose LanceRadiantMagik
POW 85ACC 95CASTS 10

A plain strike.

Tactics · 9
Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

BulwarkNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops a move, it lowers the attacker's Attack.

BenedictionRadiantTactics
POW —ACC ∞CASTS 5

Restores 33% of max Life Force. Clears the user's status.

Stone StareStoneTactics
POW —ACC 85CASTS 15

Stun the target (may lose turns, slower).

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Dawn ChorusRadiantTactics
POW —ACC ∞CASTS 10

Restores 25% of max Life Force. Clears the user's status.

Guardian's OathRadiantTactics
POW —ACC ∞CASTS 15

Incoming damage −35% until the user acts again. Raises the user's Attack and Defense.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

A creature of the dark that swore to protect, and meant it. The light that rewrote its shell burns a little of it away each time it keeps the vow, and it keeps it anyway. It is the one the Binders tell the young ones about: the darker the start, the brighter the turn.

The Aspido Tortoise

Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?

See all 56 Darkmon in the bestiary