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Cobblit, Incarnate Aspido Tortoise

Cobblit

INCARNATEIron

A shelled whelp that never puts its mace down.

Family
Aspido Tortoise
Stage
Incarnate

Three fates

Duel stats

Life Force103Speed41Attack93Defense144Magik51MDef113

Type

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Infernal ×2, Storm ×2, Rot ×2

Resists

Glacial ×0.5, Stone ×0.5, Iron ×0.5

Immune

Blood

WALL Highest HP and defenses, light attack: soaks hits.

Heavy SwingPhysical moves hit 20% harder.

Moves

Its own move. Only Cobblit has it.

★ Mace TossIronPhysical
POW 50ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

It throws its mace and somehow always gets it back.

It takes four into a duel, its signature among them.

Attacks · 11
Rampart CrashStonePhysical
POW 70ACC 90CASTS 10

30% chance: Lowers the target's Attack and Defense.

Rivet RamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

Shield BashIronPhysical
POW 40ACC 100CASTS 20

30% chance to stun the target (may lose turns, slower).

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

Tail ClubStonePhysical
POW 65ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

ConstrictIronPhysical
POW 35ACC 100CASTS 20

Lowers the target's Speed.

Ward HammerRunePhysical
POW 80ACC 100CASTS 15

A plain strike.

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

RimecleaveGlacialPhysical
POW 85ACC 100CASTS 10

Lands critical hits more often.

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

UndertowTideMagik
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Speed.

Tactics · 5
Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

MendNeutralTactics
POW —ACC ∞CASTS 10

Restores 33% of max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

What each fate brings:

Scalewarden
★ Oathshield SmiteIronPhysical
POW 85ACC 100CASTS 10

30% chance to stun the target (may lose turns, slower).

The shell that became a shield comes down blazing with its vow.

Cragmaw
★ Magma FlailInfernalPhysical
POW 90ACC 90CASTS 10

The user takes 25% of the damage dealt.

It swings the molten mace by its chain and lets it land where it wants.

Bastionhide
★ Bastion PulseStonePhysical
POW 85ACC 95CASTS 10

Incoming damage −20% until the user acts again.

It finally moves: a shockwave of stone-deep force.

Lore

Cobblit hauls a mace twice its size and won't say where it found it. Born of the dark, it is closer to a guardian than anything of its kind has a right to be. Light could make its shell a vow, hunger could crack it open, and the runes could seal it shut for good.

The Aspido Tortoise

Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?

See all 56 Darkmon in the bestiary