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Cragmaw, Feral Aspido Tortoise

Cragmaw

FERALInfernalStone

The shell split and grew back wrong. It drags its mace by the chain.

Family
Aspido Tortoise
Stage
Final

Three fates

Duel stats

Life Force237Speed72Attack351Defense268Magik124MDef144

Type

Infernal dominates Iron, Glacial ×2

Iron: Fire softens steel.

Glacial: Fire melts ice.

Stone dominates Infernal, Storm ×2

Infernal: Earth smothers the flame.

Storm: Stone grounds the storm.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Tide ×2, Verdant ×2

Resists

Infernal ×0.25, Glacial ×0.5

Immune

Storm

STRIKER Highest Attack, low defenses: hits hardest, breaks easily.

Cracked ShellBelow half Life Force, physical hits are 30% stronger.

Moves

Its own move. Only Cragmaw has it.

★ Magma FlailInfernalPhysical
POW 90ACC 90CASTS 10

The user takes 25% of the damage dealt.

It swings the molten mace by its chain and lets it land where it wants.

It takes four into a duel, its signature among them.

Attacks · 22
Rampart CrashStonePhysical
POW 70ACC 90CASTS 10

30% chance: Lowers the target's Attack and Defense.

Flare RushInfernalPhysical
POW 110ACC 100CASTS 15

The user takes 33% of the damage dealt.

CairnbreakerStonePhysical
POW 120ACC 80CASTS 5

50% stronger on a Braced target, and breaks the brace.

Kindle DashInfernalPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first.

Ember DiveInfernalPhysical
POW 70ACC 90CASTS 10

20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

WrathInfernalPhysical
POW 80ACC 90CASTS 10

The user takes 15% of the damage dealt.

Flaying ChainBloodPhysical
POW 25ACC 100CASTS 15

Hits 2 times. 50% chance: Lowers the target's Defense.

Monolith RushStonePhysical
POW 80ACC 100CASTS 15

Incoming damage −30% until the user acts again.

Siege ChargeStonePhysical
POW 70ACC 85CASTS 10

The user takes 25% of the damage dealt.

ShellbreakerStonePhysical
POW 60ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace. 50% chance: Lowers the target's Defense.

Feeding FrenzyBloodPhysical
POW 80ACC 100CASTS 15

50% stronger if the target has a status.

GuillotineIronPhysical
POW 50ACC 100CASTS 10

Twice as strong if the target is below half Life Force.

Ward HammerRunePhysical
POW 80ACC 100CASTS 15

A plain strike.

Grave DefianceBonePhysical
POW 80ACC 100CASTS 15

Twice as strong if the user is below half Life Force.

WardpiercerIronPhysical
POW 70ACC 100CASTS 10

Goes through Ward, doubles and Brace.

Cinder VerdictInfernalMagik
POW 65ACC 100CASTS 15

50% stronger if the target has a status.

HearthdrawInfernalMagik
POW 70ACC 100CASTS 10

Heals 33% of the damage dealt.

Ashen SunInfernalMagik
POW 105ACC 90CASTS 5

30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

Ember SigilInfernalMagik
POW 55ACC 100CASTS 15

30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

UndertowTideMagik
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Speed.

Cinder RainInfernalMagik
POW 18ACC 90CASTS 15

Hits 2–5 times.

Tactics · 6
SmolderInfernalTactics
POW —ACC 85CASTS 15

Scorch the target (1/8 Life Force a turn, halves its physical damage).

Dread RoarUmbralTactics
POW —ACC 100CASTS 20

Lowers the target's Attack and Defense. Lowers the target's Speed.

ThornwardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops an attack, the attacker loses 1/8 of its max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

The hunger got in through the crack and the shell grew back around it. Cragmaw gave its armor to the fire, and the fire keeps asking for more. Its siblings guard; it only remembers what guarding felt like when it swings.

The Aspido Tortoise

Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?

See all 56 Darkmon in the bestiary