
Cragmaw
The shell split and grew back wrong. It drags its mace by the chain.
- Family
- Aspido Tortoise
- Stage
- Final
Three fates
Duel stats
Type
Infernal dominates Iron, Glacial ×2
Iron: Fire softens steel.
Glacial: Fire melts ice.
Stone dominates Infernal, Storm ×2
Infernal: Earth smothers the flame.
Storm: Stone grounds the storm.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Tide ×2, Verdant ×2
ResistsInfernal ×0.25, Glacial ×0.5
ImmuneStorm
STRIKER Highest Attack, low defenses: hits hardest, breaks easily.
Cracked ShellBelow half Life Force, physical hits are 30% stronger.
Moves
Its own move. Only Cragmaw has it.
The user takes 25% of the damage dealt.
It swings the molten mace by its chain and lets it land where it wants.
It takes four into a duel, its signature among them.
Attacks · 22
30% chance: Lowers the target's Attack and Defense.
The user takes 33% of the damage dealt.
50% stronger on a Braced target, and breaks the brace.
Goes first.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The user takes 15% of the damage dealt.
Hits 2 times. 50% chance: Lowers the target's Defense.
Incoming damage −30% until the user acts again.
The user takes 25% of the damage dealt.
50% stronger on a Braced target, and breaks the brace. 50% chance: Lowers the target's Defense.
50% stronger if the target has a status.
Twice as strong if the target is below half Life Force.
A plain strike.
Twice as strong if the user is below half Life Force.
Goes through Ward, doubles and Brace.
50% stronger if the target has a status.
Heals 33% of the damage dealt.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
20% chance to stun the target (may lose turns, slower).
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance: Lowers the target's Speed.
Hits 2–5 times.
Tactics · 6
Scorch the target (1/8 Life Force a turn, halves its physical damage).
Lowers the target's Attack and Defense. Lowers the target's Speed.
Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops an attack, the attacker loses 1/8 of its max Life Force.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
Lore
The hunger got in through the crack and the shell grew back around it. Cragmaw gave its armor to the fire, and the fire keeps asking for more. Its siblings guard; it only remembers what guarding felt like when it swings.
The Aspido Tortoise
Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?


