
Bastionhide
It stopped moving so nothing could move it.
- Family
- Aspido Tortoise
- Stage
- Final
Three fates
Duel stats
Type
Stone dominates Infernal, Storm ×2
Infernal: Earth smothers the flame.
Storm: Stone grounds the storm.
Iron dominates Glacial, Stone ×2
Glacial: Steel shatters ice.
Stone: Iron breaks rock.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Verdant ×2, Rot ×2
ResistsGlacial ×0.5, Stone ×0.25
ImmuneStorm, Blood
WALL Highest HP and defenses, light attack: soaks hits.
Feels NothingIts stats can't be lowered, and it ignores critical hits.
Moves
Its own move. Only Bastionhide has it.
Incoming damage −20% until the user acts again.
It finally moves: a shockwave of stone-deep force.
It takes four into a duel, its signature among them.
Attacks · 16
30% chance: Lowers the target's Attack and Defense.
Incoming damage −30% until the user acts again.
A plain strike.
Braces on the first turn, then strikes on the next.
10% chance to stun the target (may lose turns, slower).
Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.
Twice as strong if the target already moved this turn.
30% chance to stun the target (may lose turns, slower).
Twice as strong if the user is below half Life Force.
A plain strike.
The user takes 20% of the damage dealt.
Lands critical hits more often.
Goes first. 10% chance to stun the target (may lose turns, slower).
20% chance to stun the target (may lose turns, slower).
30% chance: Lowers the target's Attack and Defense.
30% chance: Lowers the target's Speed.
Tactics · 8
Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.
Raises the user's Defense sharply.
Raises the user's Defense and MDef.
Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops a move, it lowers the attacker's Attack.
Restores 33% of max Life Force.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
Lore
Runes carved into the shell, one for every blow it refused to feel. Now it feels nothing at all. Bastionhide cannot be moved, and somewhere under the stone it has stopped wanting to move.
The Aspido Tortoise
Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?


