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Bastionhide, Warbound Aspido Tortoise

Bastionhide

WARBOUNDStoneIron

It stopped moving so nothing could move it.

Family
Aspido Tortoise
Stage
Final

Three fates

Duel stats

Life Force247Speed59Attack168Defense346Magik99MDef277

Type

Stone dominates Infernal, Storm ×2

Infernal: Earth smothers the flame.

Storm: Stone grounds the storm.

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Verdant ×2, Rot ×2

Resists

Glacial ×0.5, Stone ×0.25

Immune

Storm, Blood

WALL Highest HP and defenses, light attack: soaks hits.

Feels NothingIts stats can't be lowered, and it ignores critical hits.

Moves

Its own move. Only Bastionhide has it.

★ Bastion PulseStonePhysical
POW 85ACC 95CASTS 10

Incoming damage −20% until the user acts again.

It finally moves: a shockwave of stone-deep force.

It takes four into a duel, its signature among them.

Attacks · 16
Rampart CrashStonePhysical
POW 70ACC 90CASTS 10

30% chance: Lowers the target's Attack and Defense.

Monolith RushStonePhysical
POW 80ACC 100CASTS 15

Incoming damage −30% until the user acts again.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

EarthsplitterStonePhysical
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

Tail ClubStonePhysical
POW 65ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

RiposteIronPhysical
POW 50ACC 100CASTS 15

Twice as strong if the target already moved this turn.

Shield BashIronPhysical
POW 40ACC 100CASTS 20

30% chance to stun the target (may lose turns, slower).

Grave DefianceBonePhysical
POW 80ACC 100CASTS 15

Twice as strong if the user is below half Life Force.

Ward HammerRunePhysical
POW 80ACC 100CASTS 15

A plain strike.

Heaven's AnvilIronPhysical
POW 110ACC 85CASTS 5

The user takes 20% of the damage dealt.

RimecleaveGlacialPhysical
POW 85ACC 100CASTS 10

Lands critical hits more often.

ThunderclapStormPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first. 10% chance to stun the target (may lose turns, slower).

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

UndertowTideMagik
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Speed.

Tactics · 8
StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

BedrockStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Defense sharply.

Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

BulwarkNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops a move, it lowers the attacker's Attack.

MendNeutralTactics
POW —ACC ∞CASTS 10

Restores 33% of max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

Runes carved into the shell, one for every blow it refused to feel. Now it feels nothing at all. Bastionhide cannot be moved, and somewhere under the stone it has stopped wanting to move.

The Aspido Tortoise

Born of the drowned places and armored like things that expect to be struck. Their kind were made to guard what should not be guarded. Every Cobblit carries the same mace and the same question: what is worth holding on to?

See all 56 Darkmon in the bestiary