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Siegebellows, Warbound Gullet Hydra

Siegebellows

WARBOUNDTideIron

Three heads sealed into cannons.

Family
Gullet Hydra
Stage
Final

Three fates

Duel stats

Life Force297Speed64Attack318Defense286Magik127MDef212

Type

Tide dominates Infernal, Bone, Rune ×2

Infernal: Water douses fire.

Bone: The tide grinds bone to sand.

Rune: Water washes the runes away.

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Storm ×4, Verdant ×2, Rot ×2, Astral ×2

Resists

Tide ×0.5, Glacial ×0.5, Stone ×0.5, Bone ×0.5, Rune ×0.5, Iron ×0.5

Immune

Blood

BRUISER High HP and damage, solid Defense: trades blows.

Head CannonsTide and Rune moves hit 15% harder.

Moves

Its own move. Only Siegebellows has it.

★ Threefold BroadsideIronPhysical
POW 90ACC 95CASTS 10

Incoming damage −20% until the user acts again.

The three heads were sealed into cannons. They fire in turn.

It takes four into a duel, its signature among them.

Attacks · 18
Triple SnapTidePhysical
POW 24ACC 95CASTS 15

Hits 3 times.

Drowning GripTidePhysical
POW 75ACC 100CASTS 15

The target can't switch out for 3 turns.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

EarthsplitterStonePhysical
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

Steel BreakerIronPhysical
POW 120ACC 85CASTS 5

Lowers the user's Speed.

Gear PulseIronMagik
POW 80ACC 100CASTS 15

A plain strike.

Rivet ShotIronPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first.

TorrentTideMagik
POW 80ACC 100CASTS 15

A plain strike.

TsunamiTideMagik
POW 120ACC 80CASTS 5

30% chance: Lowers the target's Speed.

Tide TurnTideMagik
POW 45ACC 100CASTS 15

The user switches out after this move lands.

PyroclasmInfernalMagik
POW 120ACC 80CASTS 5

30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

WhiteoutGlacialMagik
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Leviathan WakeTideMagik
POW 100ACC 90CASTS 5

If the user moves first, 30% chance the target loses its turn.

Heaven's AnvilIronPhysical
POW 110ACC 85CASTS 5

The user takes 20% of the damage dealt.

ThunderclapStormPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first. 10% chance to stun the target (may lose turns, slower).

Drowned BellTideMagik
POW 60ACC 95CASTS 15

20% chance to stun the target (may lose turns, slower).

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

UndertowTideMagik
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Speed.

Tactics · 7
Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

FortifyStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −15% until the user acts again.

MiasmaRotTactics
POW —ACC 90CASTS 15

Blight the target (1/8 Life Force a turn).

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

Runes bound each head into a cannon so the arguing would stop. It did stop. So did the singing, and the wanting. Siegebellows fires when told to, and otherwise waits.

The Gullet Hydra

Three heads on one body, and every one of them hungry. Hydras were river-guardians once; what each head swallows, all three remember. Which path it takes depends on which head it listens to.

See all 56 Darkmon in the bestiary