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Trenchlash, Warbound Frill Lizard

Trenchlash

WARBOUNDStormStone

Its tail is a cannon.

Family
Frill Lizard
Stage
Final

Three fates

Duel stats

Life Force211Speed124Attack278Defense240Magik134MDef163

Type

Storm dominates Tide, Iron, Astral ×2

Tide: Lightning lashes the water.

Iron: Lightning finds the metal.

Astral: Stormclouds hide the stars.

Stone dominates Infernal, Storm ×2

Infernal: Earth smothers the flame.

Storm: Stone grounds the storm.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Glacial ×2, Verdant ×2, Rune ×2

Resists

Infernal ×0.5, Tide ×0.5, Astral ×0.5

Immune

Storm

BRUISER High HP and damage, solid Defense: trades blows.

Tail CannonMagik moves hit 20% harder.

Moves

Its own move. Only Trenchlash has it.

★ LashcannonStormPhysical
POW 90ACC 95CASTS 10

30% chance: Raises the user's Attack and Defense.

Its tail arcs over its back and fires. It was never really a tail.

It takes four into a duel, its signature among them.

Attacks · 19
Gale CutterStormPhysical
POW 80ACC 100CASTS 15

Lands critical hits more often.

Monolith RushStonePhysical
POW 80ACC 100CASTS 15

Incoming damage −30% until the user acts again.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

SkybreakerStormPhysical
POW 100ACC 85CASTS 5

The user takes 33% of the damage dealt.

ThunderclapStormPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first. 10% chance to stun the target (may lose turns, slower).

Bolt SwitchStormMagik
POW 60ACC 100CASTS 15

The user switches out after this move lands.

EarthsplitterStonePhysical
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

CairnbreakerStonePhysical
POW 120ACC 80CASTS 5

50% stronger on a Braced target, and breaks the brace.

Tail ClubStonePhysical
POW 65ACC 95CASTS 15

10% chance to stun the target (may lose turns, slower).

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

Flare RushInfernalPhysical
POW 110ACC 100CASTS 15

The user takes 33% of the damage dealt.

Umbral AmbushUmbralPhysical
POW 70ACC 100CASTS 15

50% stronger if the user moves first.

StormcrownStormMagik
POW 100ACC 85CASTS 5

30% chance to stun the target (may lose turns, slower).

Brine JetTideMagik
POW 40ACC 100CASTS 20PRI +1

Goes first.

Ember SigilInfernalMagik
POW 55ACC 100CASTS 15

30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

Cinder RainInfernalMagik
POW 18ACC 90CASTS 15

Hits 2–5 times.

Storm CallStormMagik
POW 110ACC 70CASTS 5

30% chance to stun the target (may lose turns, slower).

WrathInfernalPhysical
POW 80ACC 90CASTS 10

The user takes 15% of the damage dealt.

Tactics · 7
SunbaskRadiantTactics
POW —ACC ∞CASTS 10

Restores 30% of max Life Force. Raises the user's Magik and MDef.

FortifyStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −15% until the user acts again.

SmolderInfernalTactics
POW —ACC 85CASTS 15

Scorch the target (1/8 Life Force a turn, halves its physical damage).

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Flight InstinctStormTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply. Clears the user's status.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

They sealed a storm into Trenchlash's tail and armored the rest. The tail arcs over its back and fires. Trenchlash basks in nothing now.

The Frill Lizard

Lizards hatched from the embers of a fallen sun, or so the Binders say. Their frills drink light and give it back as fire, and none of them is ever cold. What a Frill Lizard does with all that stored heat decides what it becomes.

See all 56 Darkmon in the bestiary