
Maweater
Fully consumed. The jaw opens four ways.
- Family
- Apophis Basilisk
- Stage
- Final
Three fates
Duel stats
Type
Rot dominates Verdant, Blood, Iron ×2
Verdant: Rot eats the forest.
Blood: Rot poisons the blood.
Iron: Rot rusts the steel.
Blood dominates Radiant, Rune, Verdant ×2
Radiant: Blood stains the holy.
Rune: Blood breaks the seals.
Verdant: Hunger strips the forest bare.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Glacial ×2, Astral ×2
ResistsVerdant ×0.25, Blood ×0.25, Iron ×0.5
ImmuneNone
CASTER Highest Magik, low defenses: hits hardest, breaks easily.
BloodmawHeals 1/5 of the damage it deals.
Moves
Its own move. Only Maweater has it.
25% chance to blight the target (1/8 Life Force a turn). Heals 15% of the damage dealt.
The four-way jaw opens and the rot in its blood blooms out of it. What it touches bleeds, and keeps bleeding.
It takes four into a duel, its signature among them.
Attacks · 24
Heals 33% of the damage dealt. Never misses a target below half Life Force. A knockout restores 25% of max Life Force.
50% chance to blight the target (1/8 Life Force a turn).
The user loses 10% of its max Life Force.
30% chance to blight the target (1/8 Life Force a turn).
50% chance: Lowers the target's Defense.
10% chance to blight the target (1/8 Life Force a turn).
Heals 30% of the damage dealt.
Lands critical hits more often. 30% chance to blight the target (1/8 Life Force a turn).
50% stronger if the target has a status.
Heals half the damage dealt.
If the user moves first, 30% chance the target loses its turn.
The user takes 25% of the damage dealt.
Marks the target: two turns later the mark bursts at 80 power.
Heals half the damage dealt. 30% stronger if the target has a status.
The user switches out after this move lands.
Twice as strong if the target is below half Life Force.
10% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
50% stronger if the target has a status.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Heals 30% of the damage dealt.
Heals 20% of the damage dealt.
Heals half the damage dealt.
Heals 40% of the damage dealt.
Tactics · 8
Restores 35% of max Life Force. Clears the user's status.
Blight the target (1/8 Life Force a turn).
Spends 25% of max Life Force on a double that takes hits and blocks the foe's effects until it breaks.
Raises the user's Attack and Speed. The user loses 10% of its max Life Force.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
Lowers the target's Attack and Defense. Lowers the target's Magik and MDef.
Lore
Fully consumed: the jaw opens four ways and nothing is left of the holy thing it was. Maweater is what a finished fall looks like. Even so, the Binders say no Darkmon is ever past turning, and this one least of all.
The Apophis Basilisk
Once a holy serpent; something got into it and stayed, and it has run molten ever since. Of all the fallen it has gone furthest down, which is why its way back is the widest. The Binders say the deepest dark remembers light the best.


