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Daybuckler, Warbound Dawnfeather Raptor

Daybuckler

WARBOUNDStormStone

Pale and gold armor. Taller, leaner, shields forward.

Family
Dawnfeather Raptor
Stage
Final

Three fates

Duel stats

Life Force188Speed163Attack197Defense260Magik135MDef242

Type

Storm dominates Tide, Iron, Astral ×2

Tide: Lightning lashes the water.

Iron: Lightning finds the metal.

Astral: Stormclouds hide the stars.

Stone dominates Infernal, Storm ×2

Infernal: Earth smothers the flame.

Storm: Stone grounds the storm.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Glacial ×2, Verdant ×2, Rune ×2

Resists

Infernal ×0.5, Tide ×0.5, Astral ×0.5

Immune

Storm

WALL Highest HP and defenses, light attack: soaks hits.

Mirror PlateA quarter of the magik damage it takes is dealt back.

Moves

Its own move. Only Daybuckler has it.

★ Rampart PulseStonePhysical
POW 85ACC 100CASTS 10

30% chance to stun the target (may lose turns, slower).

Shields forward, and a pulse of crushed stone goes out from them.

It takes four into a duel, its signature among them.

Attacks · 16
Sunwing GustRadiantMagik
POW 55ACC 100CASTS 15

30% chance: Lowers the target's Speed.

Monolith RushStonePhysical
POW 80ACC 100CASTS 15

Incoming damage −30% until the user acts again.

Gale CutterStormPhysical
POW 80ACC 100CASTS 15

Lands critical hits more often.

EarthsplitterStonePhysical
POW 130ACC 100CASTS 5

Braces on the first turn, then strikes on the next.

ShellbreakerStonePhysical
POW 60ACC 100CASTS 10

50% stronger on a Braced target, and breaks the brace. 50% chance: Lowers the target's Defense.

SpikefallStonePhysical
POW 30ACC 100CASTS 10

Scatters spikes: each foe that switches in loses 1/8 of its max Life Force.

ThunderclapStormPhysical
POW 40ACC 100CASTS 20PRI +1

Goes first. 10% chance to stun the target (may lose turns, slower).

Bolt SwitchStormMagik
POW 60ACC 100CASTS 15

The user switches out after this move lands.

Rune BoltRuneMagik
POW 50ACC 100CASTS 20

10% chance: Raises the user's Magik and MDef.

Halo CleaveRadiantPhysical
POW 80ACC 100CASTS 15

10% chance to stun the target (may lose turns, slower).

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

RimecleaveGlacialPhysical
POW 85ACC 100CASTS 10

Lands critical hits more often.

NullwaveRuneMagik
POW 55ACC 100CASTS 10

Clears the target's raised stats.

StormcrownStormMagik
POW 100ACC 85CASTS 5

30% chance to stun the target (may lose turns, slower).

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

Storm CallStormMagik
POW 110ACC 70CASTS 5

30% chance to stun the target (may lose turns, slower).

Tactics · 6
StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

MendNeutralTactics
POW —ACC ∞CASTS 10

Restores 33% of max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

Flight InstinctStormTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply. Clears the user's status.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

It locked its reform in place with pale and gold armor and rune seals, so it could never slip again. It can't slip. It can't feel much either. Shields forward, it waits for orders.

The Dawnfeather Raptor

The same fallen raptor as its corrupted twin, caught midway back to the light. Reform is not a place it reached. It is something it has to keep choosing.

See all 56 Darkmon in the bestiary