
Bonewing
Nothing left but bone, blades, and the fire in its chest.
- Family
- Duskfeather Raptor
- Stage
- Final
Three fates
Duel stats
Type
Umbral dominates Radiant, Astral, Rune ×2
Radiant: Shadow swallows the light.
Astral: The void swallows the stars.
Rune: Darkness smothers the glyphs.
Bone dominates Glacial, Umbral ×2
Glacial: Bone does not feel the cold.
Umbral: The dead don't fear the dark.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Radiant ×2, Tide ×2, Verdant ×2
ResistsUmbral ×0.25, Glacial ×0.5, Astral ×0.5
ImmuneRot
STRIKER Highest Attack, low defenses: hits hardest, breaks easily.
Nothing LeftCritical hits are twice as likely.
Moves
Its own move. Only Bonewing has it.
Hits 2–5 times.
Bone shards thrown burning from the fire in its chest.
It takes four into a duel, its signature among them.
Attacks · 24
Goes first. Lands critical hits more often.
If the user moves first, 30% chance the target loses its turn.
The user takes 25% of the damage dealt.
The user switches out after this move lands.
50% stronger if the user moves first.
Heals half the damage dealt.
Twice as strong if the user is below half Life Force.
Hits 3 times. Each hit is stronger than the last.
Twice as strong if the target is below half Life Force.
20% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
The user takes 33% of the damage dealt.
The user takes 25% of the damage dealt.
Lands critical hits more often.
Marks the target: two turns later the mark bursts at 80 power.
Lands critical hits more often.
Heals 30% of the damage dealt.
40% chance: Lowers the target's MDef.
30% chance to scorch the target (1/8 Life Force a turn, halves its physical damage).
Heals 30% of the damage dealt.
Hits 2–5 times.
Heals 20% of the damage dealt.
The user takes 15% of the damage dealt.
Heals half the damage dealt.
Heals 40% of the damage dealt.
Tactics · 7
Lowers the target's Attack and Defense. Lowers the target's Speed.
Lowers the target's Attack sharply.
Spends 25% of max Life Force on a double that takes hits and blocks the foe's effects until it breaks.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Restores 40% of max Life Force. Clears the user's status.
Lowers the target's Attack and Defense. Lowers the target's Magik and MDef.
Lore
It finished falling. The feathers are gone; there is nothing left but bone, blades and the fire in its chest, which burns whatever it eats. Greymolt, its reformed twin, is what it looks like when you almost make it back.
The Duskfeather Raptor
A creature of the light that fell and is still falling, the dark spreading feather by feather. Whether it lands or rises is not decided yet. Its reformed twin is the same raptor, caught on the way back.


