
Lockglare
An eye locked behind an iron shutter.
- Family
- Veiled Eye
- Stage
- Final
Three fates
Duel stats
Type
Rune dominates Bone, Rot, Storm ×2
Bone: Seals bind the dead.
Rot: Wards hold the rot back.
Storm: Runes ground the storm.
Iron dominates Glacial, Stone ×2
Glacial: Steel shatters ice.
Stone: Iron breaks rock.
Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.
Umbral ×2, Infernal ×2, Tide ×2
ResistsGlacial ×0.5, Stone ×0.5, Bone ×0.5, Rune ×0.5, Iron ×0.5
ImmuneBlood
WALL Highest HP and defenses, light attack: soaks hits.
PetrifyAttackers that touch it may be stunned (30%).
Moves
Its own move. Only Lockglare has it.
The user takes 15% of the damage dealt.
The runes hold the gaze shut. Opening them costs it something every time.
It takes four into a duel, its signature among them.
Attacks · 11
10% chance: Lowers the target's MDef.
A plain strike.
Incoming damage −25% until the user acts again.
Clears the target's raised stats.
A plain strike.
30% chance to stun the target (may lose turns, slower).
A plain strike.
30% chance to stun the target (may lose turns, slower).
10% chance to entrance the target for 1–3 turns.
The user takes 20% of the damage dealt.
30% chance: Lowers the target's Attack and Defense.
Tactics · 11
Stun the target (may lose turns, slower).
Raises the user's Magik and MDef.
Lowers the target's Defense and MDef.
Raises the user's Defense and MDef.
Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops a move, it lowers the attacker's Attack.
Restores 33% of max Life Force.
Goes first. Blocks the target's move this turn. Fails more often if used in a row.
Raises the user's Speed sharply.
Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.
Raises the user's Speed sharply. Clears the user's status.
Restores 40% of max Life Force. Clears the user's status.
Lore
Runes sealed Lockglare's gaze behind a shutter so it would only look when ordered. Each time the shutter opens it costs something, and less of Lockglare comes back.
The Veiled Eye
Creatures that are mostly eye, and the eye lays a hex that turns what it sees to stone. Every Veiled Eye is born hiding it. What it does with that gaze when it grows up is the whole story of its path.


