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Lockglare, Warbound Veiled Eye

Lockglare

WARBOUNDRuneIron

An eye locked behind an iron shutter.

Family
Veiled Eye
Stage
Final

Three fates

Duel stats

Life Force232Speed68Attack116Defense329Magik213MDef310

Type

Rune dominates Bone, Rot, Storm ×2

Bone: Seals bind the dead.

Rot: Wards hold the rot back.

Storm: Runes ground the storm.

Iron dominates Glacial, Stone ×2

Glacial: Steel shatters ice.

Stone: Iron breaks rock.

Taking a hit, both its types count. Its moves of either type hit ×1.3 harder.

Weak to

Umbral ×2, Infernal ×2, Tide ×2

Resists

Glacial ×0.5, Stone ×0.5, Bone ×0.5, Rune ×0.5, Iron ×0.5

Immune

Blood

WALL Highest HP and defenses, light attack: soaks hits.

PetrifyAttackers that touch it may be stunned (30%).

Moves

Its own move. Only Lockglare has it.

★ Iris UnsealRuneMagik
POW 100ACC 90CASTS 10

The user takes 15% of the damage dealt.

The runes hold the gaze shut. Opening them costs it something every time.

It takes four into a duel, its signature among them.

Attacks · 11
Glyph BurstRuneMagik
POW 80ACC 100CASTS 10

10% chance: Lowers the target's MDef.

Gear PulseIronMagik
POW 80ACC 100CASTS 15

A plain strike.

Hexguard NovaRuneMagik
POW 40ACC 100CASTS 15

Incoming damage −25% until the user acts again.

NullwaveRuneMagik
POW 55ACC 100CASTS 10

Clears the target's raised stats.

Iron SlamIronPhysical
POW 80ACC 100CASTS 15

A plain strike.

Shield BashIronPhysical
POW 40ACC 100CASTS 20

30% chance to stun the target (may lose turns, slower).

Geode BurstStoneMagik
POW 80ACC 100CASTS 15

A plain strike.

Storm CallStormMagik
POW 110ACC 70CASTS 5

30% chance to stun the target (may lose turns, slower).

Astral BeamAstralMagik
POW 80ACC 100CASTS 10

10% chance to entrance the target for 1–3 turns.

Heaven's AnvilIronPhysical
POW 110ACC 85CASTS 5

The user takes 20% of the damage dealt.

Seal BreakerRunePhysical
POW 60ACC 95CASTS 15

30% chance: Lowers the target's Attack and Defense.

Tactics · 11
Stone StareStoneTactics
POW —ACC 85CASTS 15

Stun the target (may lose turns, slower).

Runic FocusRuneTactics
POW —ACC ∞CASTS 15

Raises the user's Magik and MDef.

UnsealRuneTactics
POW —ACC 100CASTS 15

Lowers the target's Defense and MDef.

Riveted GuardIronTactics
POW —ACC ∞CASTS 15

Raises the user's Defense and MDef.

BulwarkNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row. When this block stops a move, it lowers the attacker's Attack.

MendNeutralTactics
POW —ACC ∞CASTS 10

Restores 33% of max Life Force.

WardNeutralTactics
POW —ACC ∞CASTS 10PRI +3

Goes first. Blocks the target's move this turn. Fails more often if used in a row.

Mirror StepNeutralTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply.

StoneskinStoneTactics
POW —ACC ∞CASTS 10

Raises the user's Attack and Defense. Incoming damage −25% until the user acts again.

Flight InstinctStormTactics
POW —ACC ∞CASTS 15

Raises the user's Speed sharply. Clears the user's status.

Will to LiveNeutralTactics
POW —ACC ∞CASTS 10

Restores 40% of max Life Force. Clears the user's status.

Lore

Runes sealed Lockglare's gaze behind a shutter so it would only look when ordered. Each time the shutter opens it costs something, and less of Lockglare comes back.

The Veiled Eye

Creatures that are mostly eye, and the eye lays a hex that turns what it sees to stone. Every Veiled Eye is born hiding it. What it does with that gaze when it grows up is the whole story of its path.

See all 56 Darkmon in the bestiary